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Aplo Modelling · In development

Trim/Extend to Corner

Two clicks, one corner. Click two lines — or two walls, drawn with whatever extension you like — on the side you want to keep, and both are trimmed or extended until they meet.

If you have used Revit, it is TR — Trim/Extend to Corner — working on SketchUp geometry.

Works on
Lines Loose edges that bound no face, including a run of several edges in one line
Walls from other extensions Muzwalls, Medeek and FlexTools walls, or layers you grouped by hand — cut on one mitre, whatever their layers
Solid groups A single solid, read as a wall of one layer
Any pair of these A line against a layered wall works the same as two lines

Two lines that run past each other

The commonest corner in a sketch: two lines drawn quickly, both overshooting. Click each on the part you want to keep, and the overshoot goes.

Two crossing lines, before and after: the overshoots are trimmed to a clean corner

Two lines that fall short

The same two clicks extend instead of trimming. Neither line has to reach the other first — the corner is where they would meet.

Two lines that do not meet, before and after: both are extended to a corner

One too long, one too short

Each line is resolved on its own: one is trimmed, the other extended, in one operation and one undo step.

One line overshooting and one falling short, before and after: both end at the corner

Where you click is what you keep

Two crossing lines make four possible corners. There is no dialogue asking which one you meant: the side you click on is the side that stays.

Two crossing lines, before and after: only the two arms that were clicked remain

Walls from another extension

Two layered walls — drawn with Muzwalls, Medeek, FlexTools or grouped by hand — meet on one mitre. It runs from where their inside faces cross to where their outside faces cross, and every layer of both walls is cut on it. Walls with the same build-up meet layer for layer; walls with different ones still close cleanly on both faces.

Two layered walls that do not meet, before and after: joined at a corner, every layer cut on one mitre

A line against a wall

Any of these pairs with any other. A loose line and a layered wall meet at a corner the same way two lines do. The line stops on the wall's centre line.

A loose line and a layered wall, before and after: the line extended to the wall's centre line, the wall extended to the line

A rounded corner between two lines

Type a radius before you click, and the two lines meet on an arc instead of at a point. Each is trimmed or extended to where the arc touches it, and the arc is an ordinary SketchUp arc: Entity Info shows its radius and segments.

Two lines that do not meet, before and after: both end on an arc tangent to them

A rounded corner between two walls

Two layered walls with the same build-up bend round one centre, every layer on its own radius. The arc is a group of its own between them, so both walls stay straight and can still be trimmed and merged later. Walls with different build-ups, or a line and a wall, still meet — on a sharp corner, and the status bar says why.

Two layered walls, before and after: joined by a curved piece in which every layer runs round the bend

The face you click is the one the radius is measured on

A radius on a thick wall depends on where it is measured. Click the first wall on its inside face and the radius is the inside face's; on its outside face, the outside's. Ctrl (Option on a Mac) steps through the inside face, the faces between layers, the centre line and the outside face before the second click, and Left and Right do the same after it.

Two layered walls, the first clicked on its inside face, before and after: the radius runs from the centre to the inside face

When there is no corner, it says so

Two parallel lines never meet, two lines in one line have no corner between them, and a sloping line is not in plan. Trim/Extend to Corner leaves the model alone and tells you why in the status bar, rather than doing something you did not ask for.

Two parallel lines, before and after: unchanged, with the message that they never meet

How it is used

Input What it does
Click The first line or wall, on the side to keep
Click The second — both move to the corner
Type a length The radius — 0 for a sharp corner. Before the clicks it is used for every corner; after one, it re-tunes that corner
Type 24s The number of segments in the arc
Ctrl (Option on a Mac) Steps the face the radius is measured on
Left, Right The same, once the corner is made
Esc Forgets the first pick
Undo Takes back the whole corner in one step, however often it was re-tuned
Also in Aplo Modelling

Beta · 0.3.1

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For SketchUp on Windows and macOS.
An early build, so expect rough edges.